![]() ![]() ![]() And we also find out the trials and tribulations JAW has endured in trying to get what was originally an Xbox exclusive published on the 360. We chart the origins of the deal to bring back the Oddworld games, the team's approach to the HD remastering process, the assets they had available to work with in reconstructing Stranger's Wrath, and the PS3-specific technical enhancements made to the game - many of which are scheduled to be rolled back into the existing PC game in a forthcoming patch. In this special Digital Foundry interview, we talk with Just Add Water CEO Stewart Gilray and technical director Steven Caslin. A beloved classic from a well-regarded developer that shut-up shop somewhat prematurely, the PS3 game sees all aspects of the original classic restored and upgraded, based in no small part on the original assets, designs and concept work created by Oddworld Inhabitants themselves so long ago. Probably the best example in recent times of HD remastering "done right" is Just Add Water's conversion of the vintage 2005 Xbox exclusive, Oddworld: Stranger's Wrath. ![]() a good HD conversion sees the original game being handled with respect in its transition to more powerful hardware, accepting that sometimes a 720p facelift alone isn't enough, and that without care and attention, can actually diminish the impact of titles designed for the low-res CRT era. High definition resolutions, enhanced artwork, improved audio, smoother frame-rates, stereoscopic 3D support. The unfortunate decline of backwards compatibility on the current generation consoles has been mitigated somewhat by the rise of the HD remaster - the chance to revisit select gaming classics from years gone by, revitalised by the embarrassment of raw power on tap from the Xbox 360 and PlayStation 3. ![]()
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